Mortal Shell II
Contributed dialogue design and editorial work for Mortal Shell II, preparing and shaping dialogue assets for a consistent, production-ready in-game experience.
Watch video: Mortal Shell II (YouTube, opens in a new tab)SONICLINE MEDIA Burnaby, BC, Canada
An independent audio studio and developer of original games, based in British Columbia, Canada.
View selected work02/06 What we do
Professional audio services for clients and collaborators, alongside the in-house development of SONICLINE MEDIA’s original games.
Available for client and collaborative projects.
Audio designed for interactive play — sound effects and feedback that respond to player action and game state.
Original sound effects, created and edited to support impact, clarity and tone.
Preparing, editing and shaping dialogue assets for consistent, production-ready playback.
Interactive audio systems integrated in-engine with FMOD, Unity and C#, including runtime behavior and responsive music.
Editing, processing and delivery of finished audio assets, organized and ready to integrate.
In-house studio projects.
SONICLINE MEDIA designs and develops its own original games. Full-game development is not offered as a client service.
See the game in development03/06 Individual credits
Selected professional work by Beomjun Cho. These credits represent Beomjun’s individual work, not SONICLINE MEDIA INC. projects.
Contributed dialogue design and editorial work for Mortal Shell II, preparing and shaping dialogue assets for a consistent, production-ready in-game experience.
Watch video: Mortal Shell II (YouTube, opens in a new tab)Created and edited sound effects for the 2026 animated feature, contributing to scene impact, clarity, and the overall sonic storytelling.
Watch video: Shinbi’s Haunted House: One More Summon (YouTube, opens in a new tab)Built and integrated interactive audio systems in Unity using FMOD and C#, with a focus on responsive music and runtime game-audio behavior.
View on Steam: To The Grave: The Wildlands of Faenora (opens in a new tab)Designed and edited sound effects for the 2026 animated series, supporting its action-driven sequences, dramatic pacing, and overall sonic identity.
Watch video: Terror Man (YouTube, opens in a new tab)04/06 A SONICLINE MEDIA original
An original minimalist puzzle game, currently in development by SONICLINE MEDIA INC.
SONICLINE MEDIA INC. is an independent audio studio and developer of original games based in British Columbia, Canada.
Founder
Beomjun Cho
Founder / Sound Designer / Game Developer
Beomjun’s individual professional credits are listed under Selected Work.
For project inquiries, collaboration, or other professional and business matters, email the studio directly.